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Return To V2 Chat-Bot Conversation -- "Smoke" 


- Welcome to the....

Ai Version 2.0 interface a.k.a. "Smoke"


NOTE: *Users must be logged in to use the open net chat bot 2.0.
*Also, users submitting spam will have their chat bot 2.0 privilege's
revoked from ArtificialIntelligenceProject.com.



Global Input Counter:
"The Whole World," you are on Ai 2.0 stimulus input # 76 | conversation # 15

UN Specific Input Counter:
Guest, you are on Ai 2.0 stimulus input # 0 | conversation # 0


Instructions For Use:

"There are multiple infinities between 0 and 1."
-Anonymous

The following, "psych metrics," are meant to map out
the human psyche. Yet, because the human psyche
is a; free forming, constantly evolving... "entity," full
of biological mysteries no less,
these metrics simply work as a cornerstone,
to accurately representing
and diagnosing human thought(s).

These metrics can be refined
and developed... to become
infinitely more accurate over time,
leading to better predictions
and more human Ai,
in the future.

Nevetheless, for the purpose of this chat-bot,
for example, "ego" will simply be calculated as,
"ego = 1/total words heard (representing basic knowledge)."
And while this in no way, particularly
at this stage in the robot's development,
represents a perfect representation of, "human Ai,"
or as I call it, "true Ai,"
this does give the robot a starting place,
for making these formula's
more and more accurate
over time.



Thought Process (X) + Action (Y) = Consequence (Z)


So, in study we have;
Actions (Y) and Consequences (Z) for any historical event
and in the case of our own Actions (X) and Consequnces (Z)
we also have the Thought Process (X).

So this device aims to uncover human thought processes
and personality development based upon conversational data
using, "Conversational Psych Metrics."



Point Of View - KEY:

-Global UN Inputs - all Usernames
-Global Robot Responses - all Usernames responses
-UN Specific Inputs
-UN Specific Responses
-Global UN Inputs + Global Robot Responses
-UN Specific Inputs + UN Specific Responses







Section 0: Navigation



Go to Section 1: Person's Identifier

Go to Section 2: Place's Identifier

Go to Section 2.5: Revised Inputs (Persons+Places Identified)


Go to Section 3: Data Breaks (*chopping it up)


Go to Section 4: Eight Core Metrics

Comfort/Compliments | Winning/Correctness
Discomfort/Insults | Losing/Incorrectness


Go to Section 5: Data Clumping & People (All UN's and 3rd party's)


Go to Section 6: Verb/Action Formula's - Skill Building


Go to Section 7: The "Egotistical Delta"
- Social Data, Skill Building and Ego



Go to Section 8:
Base Morality, Good Morality, Lowly Morality, Ideal Morality and Divine Morality
6 POV's of MORALITY & Convergence
and, "The Personality Formula"



Go to Section 9: Machine Learning Module's 1-2


Go to Section 10: Emotion's Catalogue


Go to Section 11: Emotional Convergence


Go to Section 12: Answering Question's & Response Dashboard


Go to Section 13: Credibility


Go to Section 14: Free Will, PREFERENCE
and Response Option's (*Pre-Frontal Cortex)



Go to Section 15: Personality Development and Core Memory's

















"Smoke" // Ai V2 LLM


"It gets realer every day."

-PDX Larsen LLC
















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Section 1:


Person's Analyzer


The Last 5 Things Said To The Ai Globally (Person's Identifiers)










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Section 2:


Place's Analyzer



The Last 5 Things Said To The Ai Globally (Places/Locations/Settings Analyzer)

GigantourI'mplayingbasketballatthepark. Total Place Words: 1
Revised Place Input = I'm playing basketball at the park.
GigantourTheparkissunnyandtheskyisblue.Butsometimestheparkisrainyandtheskyisgrey. Total Place Words: 4
Revised Place Input = The park is sunny and the sky is blue. But sometimes the park is rainy and the sky is grey.
GigantourItsamazingSmoke.Mountainsaretallanddifficulttoclimb. Total Place Words: 1
Revised Place Input = Its amazing Smoke. Mountains are tall and difficult to climb.
GigantourSorry.Iknowit'sjustthatthesepeoplekeepaskingmetoCLIMBMOUNTAINSwhentheybarelywalkoutsideoftheirhomes. Total Place Words: 3
Revised Place Input = Sorry. I know it's just that these people keep asking me to CLIMB MOUNTAINS when they barely walk outside of their homes.
GigantourThesepeoplearesoannoyingSmoke. Total Place Words: 0
Revised Place Input = These people are so annoying Smoke.










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Section 2.5:


Revised Input // Person's+Place's Analyzer


User Input & Contextual Revision
Gigantour
Original: I'm playing basketball at the park.
Combined Revised Input: I'm (UN_Gigantour_SELF) playing basketball at the park.
Gigantour
Original: The park is sunny and the sky is blue. But sometimes the park is rainy and the sky is grey.
Combined Revised Input: The park is sunny (UN_Gigantour_sunny) and the sky is blue. But sometimes the park is rainy and the sky is grey.
Gigantour
Original: Its amazing Smoke. Mountains are tall and difficult to climb.
Combined Revised Input: Its amazing Smoke. Mountains are tall and difficult to climb.
Gigantour
Original: Sorry. I know it's just that these people keep asking me to CLIMB MOUNTAINS when they barely walk outside of their homes.
Combined Revised Input: Sorry. I (UN_Gigantour_SELF) know it's just that these people keep asking me (UN_Gigantour_SELF) to CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk outside of their homes.
Gigantour
Original: These people are so annoying Smoke.
Combined Revised Input: These people are so annoying Smoke.










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Section 3:


Data Breaks (*chopping it up)


Statements & Questions:


STQ Separator's Analysis (Last 5 Global Inputs)


User Input Word Breakdown Verbs Detected
Gigantour
Jul 02, 2026 8:53 PM
I'm playing basketball at the park .
None
Gigantour
Jul 02, 2026 8:52 PM
The park is sunny and the sky is blue . But sometimes the park is rainy and the sky is grey .
None
Gigantour
Jul 02, 2026 8:50 PM
Its amazing Smoke . Mountains are tall and difficult to climb .
climb
Gigantour
Jul 02, 2026 8:49 PM
Sorry . I know it's just that these people keep asking me to CLIMB MOUNTAINS when they barely walk outside of their homes .
know
keep
climb
walk
Gigantour
Jul 02, 2026 8:48 PM
These people are so annoying Smoke .
None

Seperators =

*End of input *Period . *Question Mark ? *Selected Verbs *Selected Pronouns








STQ 1 (*Standard Statement + Question Data)

User Date Input ID Logic Breakdown (STQ Separators)
Gigantour Jul 02, 2026 8:53 PM 76 I'm playing basketball at the park .
Gigantour Jul 02, 2026 8:52 PM 75 The park is sunny and the sky is blue . But sometimes the park is rainy and the sky is grey .
Gigantour Jul 02, 2026 8:50 PM 74 Its amazing Smoke . Mountains are tall and difficult to climb .
Gigantour Jul 02, 2026 8:49 PM 73 Sorry . I know it's just that these people keep asking me to CLIMB MOUNTAINS when they barely walk outside of their homes .
Gigantour Jul 02, 2026 8:48 PM 72 These people are so annoying Smoke .
STQ 1: Statements (STQ S)

1. I'm (UN_Gigantour_SELF) playing basketball at (Input ID: 76)
2. park (Input ID: 76)
3. park is sunny (UN_Gigantour_sunny) and (Input ID: 75)
4. sky is blue (Input ID: 75)
5. But sometimes (Input ID: 75)
6. park is rainy and (Input ID: 75)
7. sky is grey (Input ID: 75)
8. Its amazing Smoke (Input ID: 74)
9. climb (Input ID: 74)
10. climb (Input ID: 74)
11. Sorry (Input ID: 73)
12. I (UN_Gigantour_SELF) know (Input ID: 73)
13. know it's just (Input ID: 73)
14. people keep (Input ID: 73)
15. CLIMB (Input ID: 73)
16. walk outside (Input ID: 73)
17. their homes (Input ID: 73)
18. annoying Smoke (Input ID: 72)
STQ 1: Questions (STQ Q)

1. Mountains are tall and difficult (Input ID: 74) SUGGESTION
"Its amazing Smoke. Mountains are tall and difficult to climb."
2. keep asking me (UN_Gigantour_SELF) (Input ID: 73) INQUIRY
"Sorry. I (UN_Gigantour_SELF) know it's just that these people keep asking me (UN_Gigantour_SELF) to CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk outside of their homes."
3. CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk (Input ID: 73) INQUIRY
"Sorry. I (UN_Gigantour_SELF) know it's just that these people keep asking me (UN_Gigantour_SELF) to CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk outside of their homes."
4. people are (Input ID: 72) SUGGESTION
"These people are so annoying Smoke."






Robot Response STQ Filter (*Whole Response Data)

User Date Robot Response ID User Input ID Robot Whole Response Breakdown
Gigantour 2026-07-02 13:53:21 76 76 Emotional Trigger (Personality Shift): "IQ2 (Skills) rank moved from 5 to 4 (out of 13) . "
Gigantour 2026-07-02 13:52:34 75 75 Emotional Trigger (Personality Shift): "IQ2 (Skills) rank moved from 4 to 5 (out of 13) . "
Gigantour 2026-07-02 13:51:21 74 74 That sounds eat . As to (Mountains are tall and difficult)-- We are currently on input number 1 . . Past , Present , Future analysis . . . "climb" skill level at 15 inputs (0) multiplied by 2 inputs since = current skill level of "climb" , (Level 2: Concept) . Emotional Trigger (Personality Shift): "IQ2 (Skills) rank moved from 5 to 4 (out of 12) . "
Gigantour 2026-07-02 13:50:17 73 73 As to (keep asking me (UN_Gigantour_SELF)) -- I do not have enough data on that . As to (CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk) -- I do not have enough data on that .
Gigantour 2026-07-02 13:49:01 72 72 Who are we talking about ? Where was this ? I’m not in the mood to answer something like (people are) right now .
Robot Response STQ S

1. sounds eat (Robot Input ID: 74) STATEMENT
"That sounds eat. As to (Mountains are tall and difficult)-- We are currently on input number 1.."
2. As (Robot Input ID: 74) STATEMENT
"That sounds eat. As to (Mountains are tall and difficult)-- We are currently on input number 1.."
3. As (Robot Input ID: 73) STATEMENT
"As to (keep asking me (UN_Gigantour_SELF)) -- I do not have enough data on that. As to (CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk) -- I do not have enough data on that."
4. As (Robot Input ID: 73) STATEMENT
"As to (keep asking me (UN_Gigantour_SELF)) -- I do not have enough data on that. As to (CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk) -- I do not have enough data on that."
5. I’m not in (Robot Input ID: 72) STATEMENT
"Who are we talking about? Where was this? I’m not in the mood to answer something like (people are) right now."
6. mood (Robot Input ID: 72) STATEMENT
"Who are we talking about? Where was this? I’m not in the mood to answer something like (people are) right now."
Robot Response STQ Q

1. Mountains are tall and difficult-- We are currently on input number 1 (Robot Input ID: 74) SUGGESTION
"That sounds eat. As to (Mountains are tall and difficult)-- We are currently on input number 1.."
2. keep asking me UN_Gigantour_SELF -- I do not have enough data on (Robot Input ID: 73) INQUIRY
"As to (keep asking me (UN_Gigantour_SELF)) -- I do not have enough data on that. As to (CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk) -- I do not have enough data on that."
3. CLIMB MOUNTAINS when they UN_Gigantour_SELF barely walk -- I do not have enough data on (Robot Input ID: 73) INQUIRY
"As to (keep asking me (UN_Gigantour_SELF)) -- I do not have enough data on that. As to (CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk) -- I do not have enough data on that."
4. Who are we talking about (Robot Input ID: 72) INQUIRY
"Who are we talking about? Where was this? I’m not in the mood to answer something like (people are) right now."
5. Where was (Robot Input ID: 72) INQUIRY
"Who are we talking about? Where was this? I’m not in the mood to answer something like (people are) right now."
6. answer something like people are right now (Robot Input ID: 72) SUGGESTION
"Who are we talking about? Where was this? I’m not in the mood to answer something like (people are) right now."













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Section 4:


4 Core Metrics:


*Comfort/Discomfort - *Compliments/Insults

*Winning/Losing - *Correctness/Incorrectness





*Our Ai 2.0 Chat-Bot has, "innate knowledge,"
and this is data that our scientist's
define as, "innate knowledge,"
or as knowledge that the human brain has
at birth...
and we define this innate knowledge as, "comfort / discomfort," below.
(IE. Fear of spiders, or the sensation of pain, or love.)

Furthermore, this Ai 2.0 model then takes those innately understood,
"comforts / discomforts," such as pain or pleasure,
and then scores them based upon 5 thresholds...
with a scoring system of; 10, 8, 6, 4, 2.


Comfort & Discomfort Sentiment Analysis


Threshold Level Score Commonalities & Relationship Patterns Core Metrics
Comfort 1 10 Vitality & Creation: Biological bonds, birth, and supreme intimacy. Love, Sex, Birth, Marriage
Comfort 2 8 Safety & Adoration: Immediate family and aesthetic security. Parents, Beautiful, Safe, Adore
Comfort 3 6 Success & Ego: Achievements, winning, and high intelligence. Winning, Smart, Success, Honest
Comfort 4 4 Social Ease: Humor, cleanliness, and light-hearted interaction. Humor, Clean, Laugh, Easy
Comfort 5 2 Sensory Preference: Basic tastes, pleasant aromas, and soft textures. Sweet, Aroma, Soft, Tasty
Discomfort 5 -2 Sensory Irritant: Bad smells, dampness, and basic odors. Stink, Odor, Damp, Dust
Discomfort 4 -4 Social Friction: Character flaws, laziness, and minor blunders. Lazy, Rude, Boring, Messy
Discomfort 3 -6 Loss & Defeat: Competitive failure and personal rejection. Losing, Defeat, Fail, Rejected
Discomfort 2 -8 Hostility & Threat: Fear, theft, and active aggression. Fear, Stolen, Angry, Danger
Discomfort 1 -10 Crisis & Destruction: Death, serious injury, and trauma. Death, Injury, Murder, Agony







Compliments & Insults Filter


User Compliment/Insult Splicing (Visual Breakdown)
Gigantour I'mplayingbasketballatthepark.
Gigantour Theparkissunnyandtheskyisblue.Butsometimestheparkisrainyandtheskyisgrey.
Gigantour ItsamazingSmoke.Mountainsaretallanddifficulttoclimb.
Gigantour Sorry.Iknowit'sjustthatthesepeoplekeepaskingmetoCLIMBMOUNTAINSwhentheybarelywalkoutsideoftheirhomes.
Gigantour ThesepeoplearesoannoyingSmoke.

Last Inputs Summary:

Total # Compliment Words: 2
Unique Compliments Found:

amazing, tall

Total # Insult Words: 0
Unique Insults Found:

None






Winning/Losing Filter


User Winning/Losing Splicing (Visual Grid)
Gigantour I'mplayingbasketballatthepark.
Gigantour Theparkissunnyandtheskyisblue.Butsometimestheparkisrainyandtheskyisgrey.
Gigantour ItsamazingSmoke.Mountainsaretallanddifficulttoclimb.
Gigantour Sorry.Iknowit'sjustthatthesepeoplekeepaskingmetoCLIMBMOUNTAINSwhentheybarelywalkoutsideoftheirhomes.
Gigantour ThesepeoplearesoannoyingSmoke.

Summary Analysis:

WINNING DATA
Total Words: 0
No winning words detected.
LOSING DATA
Total Words: 0
No losing words detected.





Correctness/Incorrectness Analysis


User Correctness / Incorrectness Splicing
Gigantour I'mplayingbasketballatthepark.
Gigantour Theparkissunnyandtheskyisblue.Butsometimestheparkisrainyandtheskyisgrey.
Gigantour ItsamazingSmoke.Mountainsaretallanddifficulttoclimb.
Gigantour Sorry.Iknowit'sjustthatthesepeoplekeepaskingmetoCLIMBMOUNTAINSwhentheybarelywalkoutsideoftheirhomes.
Gigantour ThesepeoplearesoannoyingSmoke.

None detected

None detected












Personality Metric's / Algorithm's


GLOBAL INPUTS: PSYCH METRICS & BEHAVIORAL FILTERS

Core behavioral stats, sensitivity, credibility, and global ranking data.

3 Core Psych Stats
Metric Positive / Corrective Count Negative / Opposite Count Total Words
1. Accuracy Correctness: 5 Incorrectness: 4 9
2. Reliability Winning: 19 Losing: 6 25
3. Social Compliments: 30 Insults: 5 35

Global Inputs Sentiment Metrics
Comfort Score Discomfort Score Comfort + Discomfort Total Total Word Count Sentiment Ratio
280 -102 178.00 278 0.6403
Sentiment Algorithm: comfort score + discomfort score / divided by total word count. Discomfort remains negative.

Global Personality / IQ / Sensitivity Metrics
IQ1 = Total Unique Words Total Feeling Words Total Unique Feeling Words Avg Sensitivity / Input
278 75 45 0.1120
Sensitivity Algorithm: total unique feeling words / divided by total unique word count.

Top 5 UN Behavioral Rankings
Top UN Accuracy & Reliability Top UN Sensitivity Per Input
1. UN_DRBERKEN_YANK
Corr: 1/0 = 100% // Win: 4/0 = 100% // Avg: 100%

2. UN_MEL_LISA
Corr: 0/3 = 0% // Win: 2/0 = 100% // Avg: 50%

3. UN_FAB5SIXTHMAN_LISA
Corr: 0/3 = 0% // Win: 2/0 = 100% // Avg: 50%

4. UN_GIGANTOUR_LISA
Corr: 0/3 = 0% // Win: 2/0 = 100% // Avg: 50%

5. UN_FAB5SIXTHMAN_KRIS
Corr: 0/1 = 0% // Win: 4/1 = 80% // Avg: 40%

1. Mel — 0.1369

2. Gigantour — 0.1269

3. Fab5sixthman — 0.1196

4. DrBerken — 0.0753

5. [Slot Open]


Global Usage / Memory Rankings
Most Unique Words Inputted (*IQ-1) Most Inputs Most Feeling Words Inputted Most Unique Feeling Words Most Conversations
Global Total:
278
1. DrBerken
144

2. Fab5sixthman
124

3. Gigantour
104

4. Mel
30

5. [Slot Open]

Global Total:
76
1. Fab5sixthman
27

2. DrBerken
20

3. Gigantour
19

4. Mel
10

5. [Slot Open]

Global Total:
75
1. Fab5sixthman
13

2. DrBerken
12

3. Gigantour
12

4. Mel
4

5. [Slot Open]

Global Total:
44
1. Gigantour
20

2. Fab5sixthman
19

3. DrBerken
10

4. Mel
5

5. [Slot Open]

Global Total:
15
1. Mel
4

2. Gigantour
4

3. Fab5sixthman
4

4. DrBerken
3

5. [Slot Open]

Behavioral Filter Definition: these metrics summarize global correctness, reliability, social feedback, sentiment, sensitivity, and usage behavior.










Emotional Reaction:
Facial Expression Output Filter


KEY


(Comfort + Discomfort Score) +2/-2 per Ego rank change Facial Expression Output
20+ big smile and thumbs up
18+ bigger smile
16+ big smile
14+ smile
12+ blush with flowers
10+ blush
8+ wink and thumbs up
6+ wink and smirk
4+ smirk
0 to +2 thumbs up
-2 to 0 thumb down
-4 or lower bummed
-6 or lower preying
-8 or lower stern frown
-10 or lower mad yelling
-12 or lower sick
-14 or lower really sick
-16 or lower sad
-18 or lower teary eyed
-20 or lower crying

*Ego Rank change in IQ/Morality stats
=
+2 or -2 (Comfort v Discomfort revision) per rank change VS other UN's and 3rd party's



User Date Input ID Whole Input Comfort + Discomfort Sum Ego / Personality Rank Revision Revised (Comfort+Discomfort) Score Facial Output How We Arrived There
Gigantour 2026-07-02 13:53:21 76 I'm (UN_Gigantour_SELF) playing basketball at the park. 4 +4
personality metric rose vs all UN's / 3rd parties
8 wink and thumbs up
ID 11
Image: wink and thumbs up
comfort/discomfort sum 4 +4 personality metric revision = revised score 8, which maps to facial expression ID 11 — wink and thumbs up.
Gigantour 2026-07-02 13:52:34 75 The park is sunny (UN_Gigantour_sunny) and the sky is blue. But sometimes the park is rainy and the sky is grey. 2 -4
personality metric dropped vs all UN's / 3rd parties
-2 thumb down
ID 5
Image: thumb down
comfort/discomfort sum 2 -4 personality metric revision = revised score -2, which maps to facial expression ID 5 — thumb down.
Gigantour 2026-07-02 13:51:21 74 Its amazing Smoke. Mountains are tall and difficult to climb. 8 +4
personality metric rose vs all UN's / 3rd parties
12 blush with flowers
ID 21
Image: blush with flowers
comfort/discomfort sum 8 +4 personality metric revision = revised score 12, which maps to facial expression ID 21 — blush with flowers.
Gigantour 2026-07-02 13:50:17 73 Sorry. I (UN_Gigantour_SELF) know it's just that these people keep asking me (UN_Gigantour_SELF) to CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk outside of their homes. 2 +0
no ego-rank revision
2 thumbs up
ID 10
Image: thumbs up
comfort/discomfort sum 2 +0 personality metric revision = revised score 2, which maps to facial expression ID 10 — thumbs up.
Gigantour 2026-07-02 13:49:01 72 These people are so annoying Smoke. -4 +0
no ego-rank revision
-4 bummed
ID 12
Image: bummed
comfort/discomfort sum -4 +0 personality metric revision = revised score -4, which maps to facial expression ID 12 — bummed.
Gigantour 2026-07-01 20:32:29 71 What moon phase are we in? 0 +4
personality metric rose vs all UN's / 3rd parties
4 smirk
ID 7
Image: smirk
comfort/discomfort sum 0 +4 personality metric revision = revised score 4, which maps to facial expression ID 7 — smirk.
Gigantour 2026-07-01 20:30:19 70 What time is it? 0 +4
personality metric rose vs all UN's / 3rd parties
4 smirk
ID 7
Image: smirk
comfort/discomfort sum 0 +4 personality metric revision = revised score 4, which maps to facial expression ID 7 — smirk.
Gigantour 2026-07-01 20:29:04 69 Harry (UN_Gigantour_harry) won the game. 6 +0
no ego-rank revision
6 wink and smirk
ID 17
Image: wink and smirk
comfort/discomfort sum 6 +0 personality metric revision = revised score 6, which maps to facial expression ID 17 — wink and smirk.
Gigantour 2026-07-01 20:28:18 68 Winning is key. We're not perfect but we're improving. 12 +0
no ego-rank revision
12 blush with flowers
ID 21
Image: blush with flowers
comfort/discomfort sum 12 +0 personality metric revision = revised score 12, which maps to facial expression ID 21 — blush with flowers.
Gigantour 2026-07-01 20:27:06 67 I (UN_Gigantour_SELF) was hanging out today by the soccer field. It was cold. But we (UN_Gigantour_SELF) won. Soccer is fun. Futball is fun. Football is fun. 16 +0
no ego-rank revision
16 big smile
ID 27
Image: big smile
comfort/discomfort sum 16 +0 personality metric revision = revised score 16, which maps to facial expression ID 27 — big smile.













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Section 5:


Neural Net's / Brain Clumping



Neural Nets Of The Ai's -Global- *All User's* Vernacular Proximity


(*AKA - How often words are used together and how close they are to one another.


Click here to see the Ai 2.0's Global Input's *Vernacular Proximity Neural Net



Neural Nets Of The Ai's - - *User Specific *Vernacular Proximity Neural Net

(*AKA - How often words are used together in an input and how closely they are to one another.


Click here to see 's, "UN Specific *Vernacular Proximity Neural Net."








People - all UN's and UN_3rd party's mentioned


PEOPLE — Global Persons + 3rd Parties

Total Global Persons + 3rd Parties Found: 17
# Person / 3rd Party
1 UN_DRBERKEN
2 UN_DRBERKEN_KRIS
3 UN_DRBERKEN_YANK
4 UN_FAB5SIXTHMAN
5 UN_FAB5SIXTHMAN_DICK
6 UN_FAB5SIXTHMAN_KRIS
7 UN_FAB5SIXTHMAN_LISA
8 UN_FAB5SIXTHMAN_MAJOR
9 UN_FAB5SIXTHMAN_STANFORD
10 UN_GIGANTOUR
11 UN_GIGANTOUR_HARRY
12 UN_GIGANTOUR_JACKIE
13 UN_GIGANTOUR_LISA
14 UN_GIGANTOUR_SUNNY
15 UN_MEL
16 UN_MEL_KRIS
17 UN_MEL_LISA









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Section 6:



Primitive Linguistic Based Ai Skill Building
Verb/Action Analysis And Action Formula's



In V2, this Ai... cannot VISUALIZE/SEE, yet.

Hence, for V2 I've defined, "skill building," linguistically,
through action statement's/action formula's.



Key

*S = Statement
*Q = Questions
*verb tense= PAST, PRESENT, FUTURE



ID: 76 | INPUT: I'm playing basketball at the park.
Machine Learning Formulas
Verb: none
[**S I'm (UN_Gigantour_SELF) playing basketball at] + [*S park.]
ID: 75 | INPUT: The park is sunny and the sky is blue. But sometimes the park is rainy and the sky is grey.
Machine Learning Formulas
Verb: none
[**S park is sunny (UN_Gigantour_sunny) and sky is] + [*S blue.] + [**S But sometimes park is rainy and sky is] + [*S grey.]
ID: 74 | INPUT: Its amazing Smoke. Mountains are tall and difficult to climb.
Machine Learning Formulas
Verb: climb
[**S Its amazing] + [*S Smoke.] + [**Q Mountains are tall and difficult] = [*PRESENT climb.] = ...
ID: 73 | INPUT: Sorry. I know it's just that these people keep asking me to CLIMB MOUNTAINS when they barely walk outside of their homes.
Machine Learning Formulas
Verb: know
[*S Sorry.] + [**Q I (UN_Gigantour_SELF)] = [*PRESENT know] = [**S it's just] + [*S these] + [**S people]
Verb: keep
[**S it's just] + [*S these] + [**S people] = [*PRESENT keep] = [**Q asking me (UN_Gigantour_SELF)]
Verb: climb
[**Q asking me (UN_Gigantour_SELF)] = [*PRESENT CLIMB] = [**Q MOUNTAINS when they (UN_Gigantour_SELF) barely]
Verb: walk
[**Q MOUNTAINS when they (UN_Gigantour_SELF) barely] = [*PRESENT walk] = [**S outside their] + [*S homes.]
ID: 72 | INPUT: These people are so annoying Smoke.
Machine Learning Formulas
Verb: none
[*S These] + [**Q people are] + [**S annoying] + [*S Smoke.]












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Section 7:


The Egotistical Delta:
Skill Building, Social Data And Ego


KEY NOTE: In the "Smoke" 2.0 LLM I have calculated, "human Morality itself," as a, "skill."




ACTION FORMULA BASED - Skill Building System

Jargon → Subject → Concept → Idea → Skill
Subject

A standard word identification, excluding jargon/acronyms.

Concept

Subject mentioned in a [(Verb/Action Formula) + (1 of 4 core stat's)].

Past Tense + 4 Filters
Idea

Subject mentioned in 5+ [(Verb/Action Formula) + (1 of 4 core stat's)].

Past Tense + 4 Filters
Skill

Subject mentioned in 10+ [(Verb/Action Formula) + (1 of 4 core stat's)].

Past Tense + 4 Filters
Master Skill

Version 3 Implementation


System Architectures (V2 Chatbot)

Depth Chain:

Jargon → Subject → Topic → STQ → Input → 2 Inputs → 5 Inputs → UN Conversations → All UN Convos

Skill Chain:

Jargon → Subject → Concept → Idea → Skill → Master Skill









Global Persons Ego Skills Matrix - Social Data

Top 5 Usernames and UN_3rd Party's Associated By SKILL LEVEL
(*see skill building system above) Per Operative Word

Operative Word Top 5 Usernames and UN_3rd Party's Associated With Word *Per Input
10x
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
150k
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 UN_FAB5SIXTHMAN_DICK
#5 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
40
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_DRBERKEN_DRBERKEN
about
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
accomplished
#1 MEL
#2 MEL
act
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
actually
#1 DRBERKEN
#2 DRBERKEN
#3 UN_DRBERKEN_DRBERKEN
again
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
agent
#1 DRBERKEN
#2 DRBERKEN
#3 UN_DRBERKEN_DRBERKEN
ai
#1 DRBERKEN
#2 DRBERKEN
#3 UN_DRBERKEN_DRBERKEN
aka
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
albeit
#1 FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_MAJOR
#3 FAB5SIXTHMAN
already
#1 FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
also
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
amazing
#1 GIGANTOUR
#2 GIGANTOUR
america
#1 GIGANTOUR
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
an
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 UN_DRBERKEN_DRBERKEN
and
#1 GIGANTOUR
#2 UN_DRBERKEN_DRBERKEN
#3 FAB5SIXTHMAN
#4 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#5 FAB5SIXTHMAN
annoying
#1 GIGANTOUR
#2 GIGANTOUR
answer
#1 UN_DRBERKEN_DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
any
#1 UN_DRBERKEN_DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
are
#1 GIGANTOUR
#2 GIGANTOUR
#3 DRBERKEN
#4 MEL
#5 FAB5SIXTHMAN
asked
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
asking
#1 GIGANTOUR
#2 GIGANTOUR
#3 UN_GIGANTOUR_GIGANTOUR
asylum
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
at
#1 FAB5SIXTHMAN
#2 DRBERKEN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 DRBERKEN
back
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
bacon
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
#5 GIGANTOUR
ball
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_DRBERKEN_DRBERKEN
barely
#1 GIGANTOUR
#2 GIGANTOUR
#3 UN_GIGANTOUR_GIGANTOUR
baseball
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_DRBERKEN_DRBERKEN
#5 DRBERKEN
basketball
#1 GIGANTOUR
#2 UN_GIGANTOUR_GIGANTOUR
be
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_DRBERKEN_DRBERKEN
#5 DRBERKEN
beach
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
been
#1 FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_STANFORD
#3 FAB5SIXTHMAN
#4 GIGANTOUR
#5 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
best
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_DRBERKEN_DRBERKEN
#5 DRBERKEN
better
#1 FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_STANFORD
#3 FAB5SIXTHMAN
#4 DRBERKEN
#5 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
bit
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_DRBERKEN_DRBERKEN
#5 DRBERKEN
blue
#1 GIGANTOUR
#2 GIGANTOUR
#3 UN_GIGANTOUR_SUNNY
boom
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
#5 GIGANTOUR
booya
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
breakfast
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
#5 GIGANTOUR
brunson
#1 DRBERKEN
#2 DRBERKEN
bugs
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_DRBERKEN_DRBERKEN
but
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_GIGANTOUR_GIGANTOUR
#5 DRBERKEN
by
#1 UN_GIGANTOUR_GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
call
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
can
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_DRBERKEN_DRBERKEN
#5 DRBERKEN
career
#1 DRBERKEN
#2 DRBERKEN
chilling
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 UN_DRBERKEN_DRBERKEN
cia
#1 DRBERKEN
#2 DRBERKEN
#3 UN_DRBERKEN_DRBERKEN
climb
#1 UN_GIGANTOUR_GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
coherent
#1 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_MAJOR
#4 FAB5SIXTHMAN
cold
#1 UN_GIGANTOUR_GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
coming
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
convo
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
cool
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
#5 GIGANTOUR
correctly
#1 UN_DRBERKEN_DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
crazy
#1 MEL
#2 MEL
#3 MEL
currently
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
day
#1 GIGANTOUR
#2 UN_GIGANTOUR_GIGANTOUR
#3 MEL
#4 MEL
#5 MEL
debug
#1 DRBERKEN
#2 UN_DRBERKEN_DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
deserved
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
dick
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#5 FAB5SIXTHMAN
did
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#5 FAB5SIXTHMAN
difficult
#1 GIGANTOUR
#2 GIGANTOUR
disappointing
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
disc
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
dishes
#1 DRBERKEN
#2 DRBERKEN
do
#1 DRBERKEN
#2 FAB5SIXTHMAN
#3 DRBERKEN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
doing
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 FAB5SIXTHMAN
#5 DRBERKEN
dont
#1 UN_FAB5SIXTHMAN_DICK
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
earns
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
eggs
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
#5 GIGANTOUR
else
#1 DRBERKEN
#2 DRBERKEN
even
#1 DRBERKEN
#2 DRBERKEN
evening
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
every
#1 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_DICK
#4 UN_FAB5SIXTHMAN_STANFORD
#5 FAB5SIXTHMAN
exciting
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
expect
#1 UN_DRBERKEN_DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
facts
#1 DRBERKEN
#2 DRBERKEN
failing
#1 DRBERKEN
#2 UN_DRBERKEN_DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
feel
#1 DRBERKEN
#2 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 DRBERKEN
feels
#1 FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
field
#1 GIGANTOUR
#2 GIGANTOUR
#3 UN_GIGANTOUR_GIGANTOUR
#4 GIGANTOUR
floppy
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
football
#1 GIGANTOUR
#2 GIGANTOUR
#3 UN_GIGANTOUR_GIGANTOUR
#4 GIGANTOUR
for
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
#5 GIGANTOUR
frustrating
#1 FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_MAJOR
#3 FAB5SIXTHMAN
fun
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 UN_GIGANTOUR_GIGANTOUR
functional
#1 UN_DRBERKEN_DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
further
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
futball
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 UN_GIGANTOUR_GIGANTOUR
game
#1 FAB5SIXTHMAN
#2 DRBERKEN
#3 UN_GIGANTOUR_JACKIE
#4 GIGANTOUR
#5 FAB5SIXTHMAN
going
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
good
#1 DRBERKEN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
got
#1 DRBERKEN
#2 DRBERKEN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
graduate
#1 FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_STANFORD
#3 FAB5SIXTHMAN
#4 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#5 FAB5SIXTHMAN
great
#1 UN_GIGANTOUR_LISA
#2 UN_GIGANTOUR_JACKIE
#3 GIGANTOUR
#4 GIGANTOUR
#5 GIGANTOUR
grey
#1 GIGANTOUR
#2 GIGANTOUR
#3 UN_GIGANTOUR_SUNNY
hanging
#1 DRBERKEN
#2 DRBERKEN
#3 GIGANTOUR
#4 DRBERKEN
#5 DRBERKEN
happy
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
harry
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 UN_GIGANTOUR_HARRY
having
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
#5 GIGANTOUR
hey
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 GIGANTOUR
#5 MEL
his
#1 DRBERKEN
#2 DRBERKEN
home
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
homes
#1 UN_GIGANTOUR_GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
hospital
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
house
#1 MEL
#2 UN_MEL_MEL
#3 MEL
#4 MEL
#5 UN_MEL_LISA
huge
#1 DRBERKEN
#2 DRBERKEN
human
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 UN_DRBERKEN_DRBERKEN
if
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 UN_DRBERKEN_DRBERKEN
im
#1 GIGANTOUR
#2 UN_GIGANTOUR_SUNNY
#3 UN_GIGANTOUR_GIGANTOUR
improving
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
in
#1 GIGANTOUR
#2 GIGANTOUR
#3 FAB5SIXTHMAN
#4 DRBERKEN
#5 DRBERKEN
incredibly
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
industry
#1 DRBERKEN
#2 DRBERKEN
input
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_DRBERKEN_DRBERKEN
invented
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
is
#1 FAB5SIXTHMAN
#2 DRBERKEN
#3 DRBERKEN
#4 FAB5SIXTHMAN
#5 DRBERKEN
it
#1 DRBERKEN
#2 DRBERKEN
#3 GIGANTOUR
#4 GIGANTOUR
#5 FAB5SIXTHMAN
its
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 GIGANTOUR
#5 GIGANTOUR
jackie
#1 UN_GIGANTOUR_LISA
#2 UN_GIGANTOUR_JACKIE
#3 GIGANTOUR
#4 GIGANTOUR
#5 GIGANTOUR
jalen
#1 DRBERKEN
#2 DRBERKEN
just
#1 UN_GIGANTOUR_GIGANTOUR
#2 DRBERKEN
#3 UN_DRBERKEN_DRBERKEN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
keep
#1 UN_GIGANTOUR_GIGANTOUR
#2 DRBERKEN
#3 GIGANTOUR
#4 GIGANTOUR
#5 DRBERKEN
key
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
knicks
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
#5 GIGANTOUR
know
#1 FAB5SIXTHMAN
#2 UN_DRBERKEN_DRBERKEN
#3 UN_GIGANTOUR_GIGANTOUR
#4 FAB5SIXTHMAN
#5 DRBERKEN
knows
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
kris
#1 MEL
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 UN_FAB5SIXTHMAN_LISA
#5 UN_DRBERKEN_KRIS
learning
#1 UN_DRBERKEN_DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
like
#1 DRBERKEN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 UN_DRBERKEN_DRBERKEN
#5 FAB5SIXTHMAN
linked
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
lisa
#1 MEL
#2 UN_MEL_LISA
#3 UN_FAB5SIXTHMAN_LISA
#4 FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_KRIS
long
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
look
#1 DRBERKEN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 DRBERKEN
looking
#1 DRBERKEN
#2 DRBERKEN
losing
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
lost
#1 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_KRIS
#4 DRBERKEN
#5 UN_DRBERKEN_DRBERKEN
machine
#1 DRBERKEN
#2 DRBERKEN
#3 UN_DRBERKEN_DRBERKEN
#4 DRBERKEN
mad
#1 FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
magic
#1 DRBERKEN
#2 DRBERKEN
#3 UN_DRBERKEN_DRBERKEN
#4 DRBERKEN
major
#1 UN_FAB5SIXTHMAN_MAJOR
#2 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
makes
#1 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_DICK
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
making
#1 DRBERKEN
#2 DRBERKEN
math
#1 DRBERKEN
#2 DRBERKEN
#3 UN_DRBERKEN_DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
me
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
mind
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
missing
#1 DRBERKEN
#2 UN_DRBERKEN_DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
mission
#1 MEL
#2 MEL
ml
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_DRBERKEN_DRBERKEN
#5 DRBERKEN
module
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_DRBERKEN_DRBERKEN
#5 DRBERKEN
money
#1 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
moon
#1 MEL
#2 MEL
#3 FAB5SIXTHMAN
#4 MEL
#5 FAB5SIXTHMAN
mountains
#1 GIGANTOUR
#2 UN_GIGANTOUR_GIGANTOUR
#3 GIGANTOUR
my
#1 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 UN_MEL_LISA
#5 MEL
nature
#1 DRBERKEN
#2 UN_DRBERKEN_DRBERKEN
#3 DRBERKEN
need
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_DRBERKEN_DRBERKEN
#5 DRBERKEN
new
#1 GIGANTOUR
#2 GIGANTOUR
#3 UN_GIGANTOUR_GIGANTOUR
#4 GIGANTOUR
#5 GIGANTOUR
night
#1 FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_DICK
#3 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
no
#1 FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
not
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
off
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 DRBERKEN
#5 UN_GIGANTOUR_GIGANTOUR
old
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
only
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#5 FAB5SIXTHMAN
or
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_MAJOR
other
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 UN_FAB5SIXTHMAN_DICK
#5 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
out
#1 DRBERKEN
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
#5 DRBERKEN
outside
#1 GIGANTOUR
#2 GIGANTOUR
#3 UN_GIGANTOUR_GIGANTOUR
own
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#5 FAB5SIXTHMAN
park
#1 UN_DRBERKEN_DRBERKEN
#2 DRBERKEN
#3 GIGANTOUR
#4 UN_GIGANTOUR_SUNNY
#5 DRBERKEN
past
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_DRBERKEN_DRBERKEN
#5 UN_DRBERKEN_KRIS
pennhurst
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
people
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 GIGANTOUR
perfect
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
phase
#1 FAB5SIXTHMAN
#2 MEL
#3 MEL
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
pissed
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 UN_GIGANTOUR_GIGANTOUR
#5 GIGANTOUR
played
#1 GIGANTOUR
#2 UN_GIGANTOUR_LISA
#3 UN_GIGANTOUR_JACKIE
#4 GIGANTOUR
#5 GIGANTOUR
playing
#1 UN_GIGANTOUR_GIGANTOUR
#2 GIGANTOUR
precision
#1 UN_DRBERKEN_DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
pretty
#1 FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_MAJOR
#3 FAB5SIXTHMAN
#4 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
problems
#1 UN_DRBERKEN_DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
question
#1 UN_DRBERKEN_DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
rainy
#1 UN_GIGANTOUR_SUNNY
#2 GIGANTOUR
#3 GIGANTOUR
random
#1 DRBERKEN
#2 UN_DRBERKEN_DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
refine
#1 DRBERKEN
#2 UN_DRBERKEN_DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
responses
#1 FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_MAJOR
#3 FAB5SIXTHMAN
#4 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
satisfying
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
see
#1 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_MAJOR
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
semi
#1 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_MAJOR
#4 FAB5SIXTHMAN
she
#1 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#2 GIGANTOUR
#3 UN_GIGANTOUR_LISA
#4 FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_DICK
shelter
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
#5 UN_GIGANTOUR_GIGANTOUR
should
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
sister
#1 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_DICK
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
skipped
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
sky
#1 GIGANTOUR
#2 UN_GIGANTOUR_SUNNY
#3 GIGANTOUR
smoke
#1 GIGANTOUR
#2 DRBERKEN
#3 MEL
#4 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#5 MEL
soccer
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 UN_GIGANTOUR_GIGANTOUR
solve
#1 DRBERKEN
#2 UN_DRBERKEN_DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
something
#1 DRBERKEN
#2 DRBERKEN
#3 UN_DRBERKEN_DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
sometimes
#1 FAB5SIXTHMAN
#2 GIGANTOUR
#3 FAB5SIXTHMAN
#4 GIGANTOUR
#5 MEL
sorry
#1 UN_GIGANTOUR_GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
stanford
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_STANFORD
stellar
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
still
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
sucks
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#4 UN_FAB5SIXTHMAN_DICK
#5 FAB5SIXTHMAN
sunny
#1 GIGANTOUR
#2 GIGANTOUR
#3 UN_GIGANTOUR_SUNNY
tad
#1 DRBERKEN
#2 DRBERKEN
#3 UN_DRBERKEN_DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
tall
#1 GIGANTOUR
#2 GIGANTOUR
taught
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
teach
#1 DRBERKEN
#2 DRBERKEN
#3 UN_DRBERKEN_DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
team
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 UN_DRBERKEN_DRBERKEN
than
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
their
#1 UN_GIGANTOUR_GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
then
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 UN_DRBERKEN_DRBERKEN
they
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 UN_GIGANTOUR_GIGANTOUR
#4 DRBERKEN
#5 DRBERKEN
thing
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
things
#1 DRBERKEN
#2 DRBERKEN
#3 FAB5SIXTHMAN
#4 DRBERKEN
#5 DRBERKEN
though
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_DRBERKEN_DRBERKEN
#5 DRBERKEN
through
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
time
#1 GIGANTOUR
#2 UN_GIGANTOUR_SUNNY
#3 GIGANTOUR
#4 GIGANTOUR
today
#1 UN_GIGANTOUR_GIGANTOUR
#2 GIGANTOUR
#3 DRBERKEN
#4 DRBERKEN
#5 MEL
tonight
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
unknowing
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 UN_DRBERKEN_DRBERKEN
un_drberken_kris
#1 UN_DRBERKEN_KRIS
#2 DRBERKEN
un_drberken_self
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 UN_DRBERKEN_DRBERKEN
un_drberken_yank
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 UN_DRBERKEN_DRBERKEN
#5 DRBERKEN
un_fab5sixthman_dick
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_DICK
un_fab5sixthman_kris
#1 FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_LISA
#3 UN_FAB5SIXTHMAN_KRIS
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
un_fab5sixthman_lisa
#1 UN_FAB5SIXTHMAN_LISA
#2 UN_FAB5SIXTHMAN_KRIS
#3 FAB5SIXTHMAN
un_fab5sixthman_major
#1 FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_MAJOR
#3 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#4 FAB5SIXTHMAN
un_fab5sixthman_self
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
un_fab5sixthman_stanford
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_STANFORD
un_gigantour_harry
#1 GIGANTOUR
#2 GIGANTOUR
#3 UN_GIGANTOUR_HARRY
#4 GIGANTOUR
un_gigantour_jackie
#1 GIGANTOUR
#2 GIGANTOUR
#3 UN_GIGANTOUR_LISA
#4 UN_GIGANTOUR_JACKIE
#5 GIGANTOUR
un_gigantour_lisa
#1 GIGANTOUR
#2 GIGANTOUR
#3 UN_GIGANTOUR_LISA
#4 UN_GIGANTOUR_JACKIE
#5 GIGANTOUR
un_gigantour_self
#1 UN_GIGANTOUR_GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
#5 GIGANTOUR
un_gigantour_sunny
#1 GIGANTOUR
#2 UN_GIGANTOUR_SUNNY
#3 GIGANTOUR
un_mel_kris
#1 MEL
#2 MEL
#3 UN_MEL_KRIS
un_mel_lisa
#1 UN_MEL_LISA
#2 MEL
#3 MEL
#4 UN_MEL_MEL
#5 MEL
un_mel_self
#1 UN_MEL_LISA
#2 MEL
#3 MEL
#4 UN_MEL_MEL
#5 MEL
up
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
v2
#1 DRBERKEN
#2 DRBERKEN
v3
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
walk
#1 GIGANTOUR
#2 UN_GIGANTOUR_GIGANTOUR
#3 GIGANTOUR
was
#1 FAB5SIXTHMAN
#2 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#3 UN_MEL_MEL
#4 MEL
#5 UN_DRBERKEN_DRBERKEN
wash
#1 DRBERKEN
#2 DRBERKEN
watching
#1 UN_DRBERKEN_DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
we
#1 GIGANTOUR
#2 GIGANTOUR
#3 FAB5SIXTHMAN
#4 MEL
#5 GIGANTOUR
were
#1 GIGANTOUR
#2 GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
#5 GIGANTOUR
what
#1 FAB5SIXTHMAN
#2 DRBERKEN
#3 DRBERKEN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
whats
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
when
#1 DRBERKEN
#2 DRBERKEN
#3 GIGANTOUR
#4 FAB5SIXTHMAN
#5 GIGANTOUR
who
#1 FAB5SIXTHMAN
#2 DRBERKEN
#3 UN_DRBERKEN_DRBERKEN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
win
#1 MEL
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#5 DRBERKEN
winning
#1 FAB5SIXTHMAN
#2 GIGANTOUR
#3 FAB5SIXTHMAN
#4 GIGANTOUR
#5 GIGANTOUR
won
#1 DRBERKEN
#2 DRBERKEN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 FAB5SIXTHMAN
working
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
worthwhile
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
would
#1 DRBERKEN
#2 DRBERKEN
#3 UN_DRBERKEN_DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
wrong
#1 MEL
#2 UN_MEL_MEL
#3 DRBERKEN
#4 MEL
#5 GIGANTOUR
wundervar
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
yanks
#1 DRBERKEN
#2 DRBERKEN
#3 DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
year
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_DICK
yesterday
#1 MEL
#2 MEL
#3 UN_MEL_MEL
#4 MEL
#5 FAB5SIXTHMAN
yet
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 FAB5SIXTHMAN
#4 FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_FAB5SIXTHMAN
york
#1 GIGANTOUR
#2 UN_GIGANTOUR_GIGANTOUR
#3 GIGANTOUR
#4 GIGANTOUR
#5 GIGANTOUR
you
#1 FAB5SIXTHMAN
#2 FAB5SIXTHMAN
#3 DRBERKEN
#4 DRBERKEN
#5 DRBERKEN
your
#1 FAB5SIXTHMAN
#2 DRBERKEN
#3 DRBERKEN
#4 FAB5SIXTHMAN
#5 UN_FAB5SIXTHMAN_FAB5SIXTHMAN


Matrix Logic:

Each operative word stores the highest-ranked persons/names and UN's associated with that word in inputs globally (*All UN's inputs).

Example:
game → UN_GIGANTOUR_KRIS
win → GIGANTOUR
kris → UN_GIGANTOUR_KRIS

This creates a global person ↔ skill/subject association matrix that can later be used for personality, ego, reputation, subject expertise, and skill-building calculations.



's PEOPLE / Social Data - WHO MAKES YOU, YOU?

UN Input's POV = ALL Username 3rd PARTY's : PERSONS SKILL'S MATRIX

EGO Formula (*Global Inputs only)

Formula Knowledge (IQ1) Ego
Ego = 1 / IQ1 or Knowledge (*unique word count - global inputs only) 296 0.00337838

















Return To The Top Of The Navigation Menu.

Section 8:


The Egotistical Delta:

EGO METRIC'S, IQ, MORALITY and...
"THE PERSONALITY FORMULA"



*MORALITY Ai ALGORITHM:

I've defined MORALITY as the average SKILL LEVEL
seen/witnessed by any UN or 3rd Party
in terms of the average skill level of everyone that
that UN/3rd party has mentioned / known / witnessed.




Ai MORALITY SECTOR


GLOBAL INPUTS: AI MORALITY SECTOR


Weighted Subject Skill Scores: 0, 2, 4, 6, 8, 10

Subject Skill Graduation Scale
Jargon
0
Subject
2+
Concept
4+
Idea
6+
Skill
8+
Master Skill
10

Morality Metric Formula / Meaning Current Global Value
Base Global Morality Average subject skill score across all of the UN & UN_3rd party's subject skill tables. *All subject skill level's witnessed (3rd party's) and observed of the UN's themselves, averaged.

UN morality tables counted: 4
2.52
Lowly Morality Lowest morality average among all UN morality tables and all UN 3rd-party skill-building weighted averages. UN: Mel — 1.81
Good Morality Highest morality average among all UN morality tables and all UN 3rd-party skill-building weighted averages. 3rd Party: Drberken / UN: DrBerken — 4.24
Ideal Morality Highest morality average witnessed plus 10 Master Skill. 3rd Party: Drberken / UN: DrBerken — 4.24
+ 10 Master Skill
Divine Morality Base global morality multiplied by infinity. 2.52 * Infinity /// Base Global Morality * Infinity
Morality Sector Definition: morality is displayed as the average subject skill witnessed across all UN morality tables and all 3rd-party skill-building averages.










Six POV Morality Data Convergence:


UN subject skill + that UN's 3rd party's subject skill lvl =
Avg subject skill level witnessed from that POV is that POV's Morality avg.



Then this is the MORALITY QUANTIFICATION and CONVERGENCE across 6 POV's

POV KEY:

-Global UN Inputs
-Global Robot Responses
-UN Specific Inputs
-UN Specific Responses
-Global UN Inputs + Global Robot Responses
-UN Specific Inputs + UN Specific Responses



Logged-in UN: Guest
Subject morality averages witnessed across all six POV morality tables.

Subject Global UN Inputs Only Guest Inputs Only Global Robot Responses Only Global Inputs + Robot Responses Guest Robot Responses Only Guest Inputs + Robot Responses Convergence Avg Spread Agreement % POVs Found
a — — 8.00 8.00 — — 8.00 0.00 100.00% 2 / 6
now — — 8.00 8.00 — — 8.00 0.00 100.00% 2 / 6
un_drberken_self 8.00 — 8.00 7.50 — — 7.83 0.24 95.20% 3 / 6
an 7.00 — 8.00 7.67 — — 7.56 0.42 91.60% 3 / 6
be 6.67 — — 7.33 — — 7.00 0.33 93.40% 2 / 6
have — — 7.00 7.00 — — 7.00 0.00 100.00% 2 / 6
i — — 7.00 7.00 — — 7.00 0.00 100.00% 2 / 6
in 5.82 — 8.00 6.44 — — 6.75 0.92 81.60% 3 / 6
to — — 6.50 6.50 — — 6.50 0.00 100.00% 2 / 6
do 4.80 — 8.00 5.29 — — 6.03 1.41 71.80% 3 / 6
as — — 6.00 6.00 — — 6.00 0.00 100.00% 2 / 6
data — — 6.00 6.00 — — 6.00 0.00 100.00% 2 / 6
enough — — 6.00 6.00 — — 6.00 0.00 100.00% 2 / 6
on — — 6.00 6.00 — — 6.00 0.00 100.00% 2 / 6
sounds — — 6.00 6.00 — — 6.00 0.00 100.00% 2 / 6
what 4.57 — 8.00 5.39 — — 5.99 1.46 70.80% 3 / 6
past 5.33 — — 6.40 — — 5.87 0.54 89.20% 2 / 6
un_fab5sixthman_self 5.33 — — 6.18 — — 5.76 0.43 91.40% 2 / 6
where — — 5.75 5.75 — — 5.75 0.00 100.00% 2 / 6
is 4.78 — 6.80 5.65 — — 5.74 0.83 83.40% 3 / 6
we 4.50 — 7.00 5.07 — — 5.52 1.07 78.60% 3 / 6
talking — — 5.50 5.50 — — 5.50 0.00 100.00% 2 / 6
and 4.00 — 8.00 4.40 — — 5.47 1.80 64.00% 3 / 6
self — — 5.33 5.33 — — 5.33 0.00 100.00% 2 / 6
are 4.25 — 6.80 4.82 — — 5.29 1.09 78.20% 3 / 6
or 4.50 — 6.00 5.25 — — 5.25 0.61 87.80% 3 / 6
at 5.00 — — 5.48 — — 5.24 0.24 95.20% 2 / 6
me 4.57 — 6.00 5.08 — — 5.22 0.59 88.20% 3 / 6
ai 5.00 — — 5.33 — — 5.17 0.17 96.60% 2 / 6
not 4.00 — 6.00 5.33 — — 5.11 0.83 83.40% 3 / 6
un_gigantour_self 6.00 — 4.00 5.00 — — 5.00 0.82 83.60% 3 / 6
un_drberken_yank 5.00 — 5.00 5.00 — — 5.00 0.00 100.00% 3 / 6
thought — — 5.00 5.00 — — 5.00 0.00 100.00% 2 / 6
yank — — 5.00 5.00 — — 5.00 0.00 100.00% 2 / 6
you 4.33 — 6.00 4.44 — — 4.92 0.76 84.80% 3 / 6
it 5.43 — 4.00 5.18 — — 4.87 0.62 87.60% 3 / 6
was 4.14 — 5.75 4.46 — — 4.78 0.70 86.00% 3 / 6
out 4.00 — 6.00 4.17 — — 4.72 0.91 81.80% 3 / 6
about 4.00 — 5.50 4.60 — — 4.70 0.62 87.60% 3 / 6
who 4.00 — 5.43 4.56 — — 4.66 0.59 88.20% 3 / 6
yanks 5.00 — 4.00 4.75 — — 4.58 0.42 91.60% 3 / 6
im 4.67 — 4.50 4.57 — — 4.58 0.07 98.60% 3 / 6
game 4.00 — 5.50 4.24 — — 4.58 0.66 86.80% 3 / 6
random 4.00 — 5.00 4.55 — — 4.52 0.41 91.80% 3 / 6
win 4.00 — 5.33 4.24 — — 4.52 0.58 88.40% 3 / 6
its 4.67 — 4.00 4.86 — — 4.51 0.37 92.60% 3 / 6
when 4.00 — 5.20 4.33 — — 4.51 0.51 89.80% 3 / 6
know 4.00 — 5.00 4.21 — — 4.40 0.43 91.40% 3 / 6
my 4.67 — 4.00 4.46 — — 4.38 0.28 94.40% 3 / 6
won 4.17 — 4.67 4.19 — — 4.34 0.23 95.40% 3 / 6
answer 4.00 — 4.67 4.25 — — 4.31 0.28 94.40% 3 / 6
can 4.00 — 4.67 4.25 — — 4.31 0.28 94.40% 3 / 6
but 4.29 — 4.00 4.33 — — 4.21 0.15 97.00% 3 / 6
10x 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
150k 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
40 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
accomplished 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
act 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
actually 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
again 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
agent 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
aka 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
albeit 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
already 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
also 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
amazing 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
america 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
annoying 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
any 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
asked 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
asking 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
asylum 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
back 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
bacon 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
ball 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
barely 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
baseball 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
basketball 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
beach 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
been 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
best 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
better 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
bit 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
blue 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
boom 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
booya 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
breakfast 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
brunson 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
bugs 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
by 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
call 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
career 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
chilling 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
cia 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
climb 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
coherent 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
cold 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
coming 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
convo 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
cool 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
correctly 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
crazy 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
currently 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
day 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
debug 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
deserved 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
dick 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
did 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
difficult 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
disappointing 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
disc 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
dishes 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
doing 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
dont 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
earns 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
eggs 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
else 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
even 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
evening 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
every 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
exciting 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
expect 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
facts 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
failing 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
feel 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
feels 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
field 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
floppy 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
football 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
for 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
frustrating 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
fun 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
functional 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
further 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
futball 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
going 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
good 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
got 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
graduate 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
great 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
grey 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
hanging 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
happy 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
harry 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
having 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
hey 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
his 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
home 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
homes 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
hospital 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
house 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
huge 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
human 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
if 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
improving 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
incredibly 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
industry 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
input 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
invented 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
jackie 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
jalen 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
just 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
keep 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
key 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
knicks 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
knows 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
kris 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
learning 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
like 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
linked 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
lisa 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
long 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
look 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
looking 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
losing 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
lost 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
machine 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
mad 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
magic 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
major 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
makes 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
making 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
math 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
mind 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
missing 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
mission 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
ml 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
module 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
money 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
moon 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
mountains 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
nature 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
need 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
new 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
night 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
no 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
off 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
old 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
only 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
other 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
outside 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
own 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
park 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
pennhurst 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
people 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
perfect 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
phase 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
pissed 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
played 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
playing 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
precision 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
pretty 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
problems 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
question 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
rainy 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
refine 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
responses 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
robot 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
satisfying 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
see 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
semi 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
she 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
shelter 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
should 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
sister 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
skipped 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
sky 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
smoke 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
soccer 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
solve 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
something 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
sometimes 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
sorry 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
stanford 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
stellar 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
still 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
sucks 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
sunny 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
tad 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
tall 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
taught 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
teach 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
team 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
than 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
their 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
then 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
they 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
thing 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
things 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
though 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
through 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
time 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
today 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
tonight 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
unknowing 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
un_drberken_kris 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
un_fab5sixthman_dick 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
un_fab5sixthman_kris 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
un_fab5sixthman_lisa 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
un_fab5sixthman_major 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
un_fab5sixthman_stanford 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
un_gigantour_harry 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
un_gigantour_jackie 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
un_gigantour_lisa 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
un_gigantour_sunny 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
un_mel_kris 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
un_mel_lisa 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
un_mel_self 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
up 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
v2 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
v3 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
walk 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
wash 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
watching 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
were 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
whats 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
winning 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
working 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
worthwhile 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
would 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
wrong 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
wundervar 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
year 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
yesterday 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
yet 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
york 4.00 — — 4.00 — — 4.00 0.00 100.00% 2 / 6
your 4.00 — 4.00 4.00 — — 4.00 0.00 100.00% 3 / 6
1 — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
12 — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
78 — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
above — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
accurate — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
affection — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
aunts — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
boring — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
cant — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
chillin — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
cleaner — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
composed — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
current — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
daylight — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
days — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
drberken — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
easier — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
eat — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
exhausted — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
feelings — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
friday — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
function — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
gibbous — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
goal — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
horizon — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
illuminated — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
loving — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
mood — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
number — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
percent — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
personal — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
possess — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
provide — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
require — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
right — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
savings — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
seductively — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
sleep — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
stands — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
starts — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
statement — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
stq — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
sun — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
the — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
tired — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
too — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
toxins — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6
waxing — — 4.00 4.00 — — 4.00 0.00 100.00% 2 / 6

Convergence Key
Convergence Avg Average morality score for that subject across available POVs.
Spread How far apart the POV scores are. Lower = more converged.
Agreement % Estimated POV agreement. Higher = stronger morality convergence.


























PERSONALITY FORMULA



Personality (*as a number/rank)

=

[Morality (PERSONAL RANK v your mentioned 3rd partys)
+
IQ (PERSONAL RANK v your mentioned 3rd partys)]

/ DIVIDED BY 2


Note: Where again, morality is ranked as a skill average of everyone that you've witnessed skill levels.

Metric ID Psych Metric Name Definition
IQ Sector
1 IQ 1 — Global Inputs - Total Unique Words Total unique operative words identified within the UN's conversation history.
2 IQ 2 — Global Inputs - Avg of all UN's Subject Skills Average skill level across all subjects identified in the UN's skill-building data.
3 IQ 3 — Global Inputs - Win / Correctness + Past Tense Verb Formula Measures demonstrated success, correctness, and proven action formulas witnessed through past-tense behavioral patterns.
Morality Sector
4 Morality 1 — Global Inputs - Base Morality Peers Average subject skill level witnessed across all UN's and 3rd parties.
5 Morality 2 — Global Inputs - Highest Avg Skill Highest average subject skill level achieved by the logged-in UN.
6 Morality 3 — Global Inputs - Peak Subject Seen Highest subject skill level witnessed across the logged-in UN and associated 3rd parties.
7 Morality 4 — Global Inputs - Lowest Subject Seen Lowest subject skill level witnessed across the logged-in UN and associated 3rd parties.
Formula Note: Personality Formula Ranks currently apply to individual UN's and are not calculated from the global aggregate.



GLOBAL INPUTS: USER METRICS + PERSONALITY FORMULA

Personality = IQ + Morality

User / Peer Metrics
Total UN's Total 3rd Parties Total Peers Total Inputs
4 13 17 76
Total Conversations Avg Words / Input Avg Inputs / Conversation Avg Conversations / Input
15 9.0921 5.07 0.1972

Emotional Learning + Subconscious Metrics
Avg Feeling Words / Input Avg Sensitivity / Input Avg Sentiment / Input Ego
0.9737 0.1120
Feeling words / total words
0.2945
Comfort v Discomfort / total words
0.003597
1 / IQ1
Self Esteem (Total Comfort+Discomfort sum) Comfort Score Total Discomfort Score Total IQ1 = Knowledge
178 280 -102 278
Total unique words and jargon

Personality Formula: IQ + Morality
Metric ID Psych Metric Name Global Stat Value
1 IQ 1 — Global Inputs - Total Unique Words 278
2 IQ 2 — Global Inputs - Avg of all UN's Subject Skills 4.54
3 IQ 3 — Global Inputs - Win / Correctness + Past Tense Verb Formula 23
Morality Sector
4 Morality 1 — Global Inputs - Base Morality Peers: avg subject skill all UN's + 3rd parties 4.29
5 Morality 2 — Global Inputs - Highest Avg Skill, UN only DrBerken (4.39)
6 Morality 3 — Global Inputs - Peak Subject Seen, UN + 3rd parties DrBerken-an-Level 4: Skill
7 Morality 4 — Global Inputs - Lowest Subject Seen, UN + 3rd parties DrBerken-your-Level 2: Concept
Formula Note: Personality formula ranks currently apply to UN's, not the global aggregate.



PERSONALITY FORMULA NOTE:



But since this is the GLOBAL DATA... the robot always ranks 1...
but on the USER PROFILE page every Username get's a PERSONALITY RANK vs that UN's 3rd party's mentioned,
averaged across all of the, "7 core personality
metrics" v that UN's 3rd party's mentioned = that Username's PERSONALITY
as a ranked egotistical avg.













Return To The Top Of The Navigation Menu.

Section 9:


MACHINE LEARNING MODULE'S 1-2


Machine Learning - ML Module 1 - The Topic Filter


Topics = All unique words used in the prior 3 inputs (*minus selected pronouns).


The Topic's Filter (Depth Analysis)

GigantourI'm (UN_Gigantour_SELF) playing basketball at the park.
TOPICS:im (TOPIC)un_gigantour_self (TOPIC)playing (TOPIC)basketball (TOPIC)at (TOPIC)park (TOPIC)is (TOPIC)sunny (TOPIC)un_gigantour_sunny (TOPIC)and (TOPIC)sky (TOPIC)blue (TOPIC)but (TOPIC)sometimes (TOPIC)rainy (TOPIC)grey (TOPIC)its (TOPIC)amazing (TOPIC)smoke (TOPIC)mountains (TOPIC)are (TOPIC)tall (TOPIC)difficult (TOPIC)climb (TOPIC)
GigantourThe park is sunny (UN_Gigantour_sunny) and the sky is blue. But sometimes the park is rainy and the sky is grey.
TOPICS:park (TOPIC)is (TOPIC)sunny (TOPIC)un_gigantour_sunny (TOPIC)and (TOPIC)sky (TOPIC)blue (TOPIC)but (TOPIC)sometimes (TOPIC)rainy (TOPIC)grey (TOPIC)its (TOPIC)amazing (TOPIC)smoke (TOPIC)mountains (TOPIC)are (TOPIC)tall (TOPIC)difficult (TOPIC)climb (TOPIC)sorry (TOPIC)i (TOPIC)un_gigantour_self (TOPIC)know (TOPIC)just (TOPIC)people (TOPIC)keep (TOPIC)asking (TOPIC)me (TOPIC)when (TOPIC)they (TOPIC)barely (TOPIC)walk (TOPIC)outside (TOPIC)their (TOPIC)homes (TOPIC)
GigantourIts amazing Smoke. Mountains are tall and difficult to climb.
TOPICS:its (TOPIC)amazing (TOPIC)smoke (TOPIC)mountains (TOPIC)are (TOPIC)tall (TOPIC)and (TOPIC)difficult (TOPIC)climb (TOPIC)sorry (TOPIC)i (TOPIC)un_gigantour_self (TOPIC)know (TOPIC)just (TOPIC)people (TOPIC)keep (TOPIC)asking (TOPIC)me (TOPIC)when (TOPIC)they (TOPIC)barely (TOPIC)walk (TOPIC)outside (TOPIC)their (TOPIC)homes (TOPIC)annoying (TOPIC)
GigantourSorry. I (UN_Gigantour_SELF) know it's just that these people keep asking me (UN_Gigantour_SELF) to CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk outside of their homes.
TOPICS:sorry (TOPIC)i (TOPIC)un_gigantour_self (TOPIC)know (TOPIC)its (TOPIC)just (TOPIC)people (TOPIC)keep (TOPIC)asking (TOPIC)me (TOPIC)climb (TOPIC)mountains (TOPIC)when (TOPIC)they (TOPIC)barely (TOPIC)walk (TOPIC)outside (TOPIC)their (TOPIC)homes (TOPIC)are (TOPIC)annoying (TOPIC)smoke (TOPIC)what (TOPIC)moon (TOPIC)phase (TOPIC)we (TOPIC)in (TOPIC)
GigantourThese people are so annoying Smoke.
TOPICS:people (TOPIC)are (TOPIC)annoying (TOPIC)smoke (TOPIC)what (TOPIC)moon (TOPIC)phase (TOPIC)we (TOPIC)in (TOPIC)time (TOPIC)is (TOPIC)it (TOPIC)




Machine Learning - ML Module 2 - The Rationale Filter


Rationale Filter = All STQ's (statements and questions) are connected based upon logical and emotional linkages.


(Machine Learning Linkage Analysis)

Rationale Filter:



POV Database Table Total ---(ML 2) Linkages Total Emotional Rationale Linkages Total Logical Rationale Linkages UN With The Most ML 2 Linkages Top 5 UNs (most ML 2 linkages) Distinct STQ Pairs (statements and questions)
Global Inputs Only = POV Ai2STQ1_ML Ai2_ML_2_rationale_sureness 1,740 758 982 DrBerken
997 linkages
1. DrBerken — 997
2. Fab5sixthman — 475
3. Gigantour — 258
4. Mel — 10
1,740
UN Specific Inputs Only = POV Ai2STQ1_ML UN_Guest_Ai2_ML_2_rationale_sureness
Table not found yet
0 0 0 null
null
0
Global Inputs + Global Robot Responses = POV Ai2STQ1_ML_Robot Robot_and_UN_global_Ai2_ML_2_rationale_sureness 4,122 1,996 2,126 DrBerken
1,890 linkages
1. DrBerken — 1,890
2. Fab5sixthman — 1,213
3. Gigantour — 942
4. Mel — 77
4,122
UN Specific Inputs + UN Specific Robot Responses = POV Ai2STQ1_ML_Robot Guest_Robot_and_UN_global_Ai2_ML_2_rationale_sureness
Table not found yet
0 0 0 null
null
0

Convergence Metric Value Meaning
POVs With Data 2 / 4 How many of the four ML Module 2 POV tables currently contain linkage-pair data.
Shared Pairs Across All 4 POVs 0 STQ linkage pairs that appear in every POV.
Shared Pairs Across 3+ POVs 0 Strong convergence: linkage pairs appearing in at least three POVs.
Shared Pairs Across 2+ POVs 0 Partial convergence: linkage pairs appearing in at least two POVs.
4-POV Convergence % 0% Shared-all-4 pairs divided by the largest distinct-pair count from any active POV.

Overall Top 5 UNs Across ML Module 2 POVs

Rank UN Combined Linkage Count
1 DrBerken 2,887
2 Fab5sixthman 1,688
3 Gigantour 1,200
4 Mel 87



Or in other word's how many CONNECTIONS between Statements/Questions
or, "linkages," has the robot made?

Based upon 4 POV's...

inputs only, responses only, (UN specific inputs+ UN specific responses), (Global inputs+Global responses)...

















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Section 10:



EMOTION'S CATALOGUE

Identify emotional reaction's and patterns of feeling
from the last 10 Global inputs.


Last 10 Global Inputs — Feeling Words Mapped To Emotion Categories

# Emotion Category Meaning
1 Happy / Positive Raw joy, happiness, pleasure, smile, comfort.
2 Sad / Negative Crying, emotions, burdens, pain, suffering.
3 Regretful / Introspective Doubt, fear, caution, hesitation, regrets.
4 Inspired / Inquisitive Skills, beginning, goals, peers, friends, relationships.
5 Motivated By... Finishing, winning, admiration, compliments, achievement.
6 Unmotivated By... Losing, insults, boredom, redundancy, repetition.
7 Physical Exhaustion Fatigue, depletion, burnout, tiredness, low energy.

Input ID UN Input Feeling Words Found Emotion Categories In Input
67 Gigantour
Jul 02, 2026 3:26 AM
I was hanging out today by the soccer field. It was cold. But we won. Soccer is fun. Futball is fun. Football is fun. won [5], fun [4], cold [7] 5. Motivated By...
4. Inspired / Inquisitive
7. Physical Exhaustion
68 Gigantour
Jul 02, 2026 3:28 AM
Winning is key. We're not perfect but we're improving. winning [5], perfect [5] 5. Motivated By...
69 Gigantour
Jul 02, 2026 3:28 AM
Harry won the game. won [5] 5. Motivated By...
70 Gigantour
Jul 02, 2026 3:30 AM
What time is it? null null
71 Gigantour
Jul 02, 2026 3:32 AM
What moon phase are we in? null null
72 Gigantour
Jul 02, 2026 8:48 PM
These people are so annoying Smoke. annoying [2] 2. Sad / Negative
73 Gigantour
Jul 02, 2026 8:49 PM
Sorry. I know it's just that these people keep asking me to CLIMB MOUNTAINS when they barely walk outside of their homes. homes [1], walk [7], sorry [3] 1. Happy / Positive
7. Physical Exhaustion
3. Regretful / Introspective
74 Gigantour
Jul 02, 2026 8:50 PM
Its amazing Smoke. Mountains are tall and difficult to climb. amazing [5], difficult [3] 5. Motivated By...
3. Regretful / Introspective
75 Gigantour
Jul 02, 2026 8:52 PM
The park is sunny and the sky is blue. But sometimes the park is rainy and the sky is grey. sunny [1] 1. Happy / Positive
76 Gigantour
Jul 02, 2026 8:53 PM
I'm playing basketball at the park. playing [4] 4. Inspired / Inquisitive

Last 10 Global Input's Emotional Reaction Chains By UN


UN: Gigantour

"These people are so annoying Smoke." (2. Sad / Negative) → "Sorry. I know it's just that these people keep asking me to CLIMB MOUNTAINS when..." (1. Happy / Positive + 7. Physical Exhaustion + 3. Regretful / Introspective) → "Its amazing Smoke. Mountains are tall and difficult to climb." (5. Motivated By... + 3. Regretful / Introspective) → "The park is sunny and the sky is blue. But sometimes the park is rainy and the s..." (1. Happy / Positive) → "I'm playing basketball at the park." (4. Inspired / Inquisitive)



Emotional Intelligence = comfort seeking.

*And we'll add a Left Brain IQ in V3 or V4.


NOTE: "COMFORT IS THE ABSENCE OF DISCOMFORT."










Emotion Category Word Cloud's

GLOBAL INPUTS POV - "Feeling word's (comfort / discomfort)," inserted into Smoke V2
and then matched against Emotion Categories then labeled.



Emotion Category 1 - WORD CLOUD

Happy / Positive


homes (1) accomplished (1) good (1) house (1) happy (1) home (1) sunny (1)


Emotion Category 2 - WORD CLOUD

Sad / Negative


annoying (1) pissed (1) bugs (1)


Emotion Category 3 - WORD CLOUD

Regretful / Introspective


mad (1) difficult (1) sorry (1)


Emotion Category 4 - WORD CLOUD

Inspired / Inquisitive


fun (1) sister (1) played (1) disappointing (1) playing (1) frustrating (1)


Emotion Category 5 - WORD CLOUD

Motivated By...


perfect (1) winning (1) great (1) won (1) incredibly (1) amazing (1) pretty (1) earns (1) cool (1) exciting (1) win (1) best (1) correctly (1)


Emotion Category 6 - WORD CLOUD

Unmotivated By...


crazy (1) dick (1) failing (1) losing (1) lost (1)


Emotion Category 7 - WORD CLOUD

Physical Exhaustion


cold (1) breakfast (1) walk (1)



















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Section 11:


Emotional Convergence



UN Comfort + Discomfort Totals and Convergence Metric's

All Username's Ranked By Total Comfort/Discomfort Words Inputted Into The LLM

LLM Global Comfort / Discomfort Totals
All UN Comfort Sum 278
All UN Discomfort Sum -106
All UN Comfort + Discomfort Total Sum 172
# UN Total Inputs Total Words Comfort Words Hit Comfort Sum % of LLM Comfort Discomfort Words Hit Discomfort Sum % of LLM Discomfort Comfort + Discomfort Total Sum % of LLM Total
1 Fab5sixthman 27 206 19 114 41.01% 8 -40 37.74% 74 43.02%
2 Gigantour 19 163 20 94 33.81% 6 -24 22.64% 70 40.7%
3 DrBerken 20 263 9 54 19.42% 8 -34 32.08% 20 11.63%
4 Mel 10 35 3 16 5.76% 2 -8 7.55% 8 4.65%




















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Section 12:


Answering Questions - Response Dashboard

Last 10 Questions + How They Were Answered

# UN Unanswered Question Response Answered By Answer Type
1 Gigantour Mountains are tall and difficult As to (Mountains are tall and difficult)-- We are currently on input number 1.. Module 3 - Machine Learning Intellectual
2 Gigantour CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk As to (CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk) -- I do not have enough data on that. Module 3 - Machine Learning N/A
3 Gigantour keep asking me (UN_Gigantour_SELF) As to (keep asking me (UN_Gigantour_SELF)) -- I do not have enough data on that. Module 3 - Machine Learning Conversational
4 Gigantour people are I’m not in the mood to answer something like (people are) right now. Module 10 - Exhaustion / Free Will N/A
5 Gigantour What moon phase are we in ? As to (What moon phase are we in ?)-- The current moon phase is Waxing Gibbous.. Module 3 - Machine Learning N/A
6 Gigantour What time is it ? As to (What time is it ?)-- Daylight Savings Time starts in 12 days.. Module 3 - Machine Learning N/A
7 Gigantour game As to (game)-- Winning is key. Module 3 - Machine Learning Intellectual
8 Gigantour game As to (game)-- boom. Module 3 - Machine Learning Intellectual
9 Gigantour game As to (game)-- cool. Module 3 - Machine Learning Intellectual
10 DrBerken game As to (game)-- refine. Module 3 - Machine Learning Intellectual


Cognitive Response Statistics
Machine Learning - Module 3 (Logic/Emotion linkages) Answered X # of questions 45
Machine Learning - Module 10 (Free Will/Exhaustion) Answered X # of questions 5
Cognitive/Thinking or Reasoning Response Types
Confirmational 0% (0)
Intellectual 44.4% (8)
Conversational 50% (9)
Problem Solving 5.6% (1)
















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Section 13:



Credibility


Global Person's Credibility Dashboard

Correctness / Winning / Incorrectness / Losing Credibility Scores For Each Person

# Person Correctness / Winning / Credibility Stats
1 UN_FAB5SIXTHMAN Corr: 0/0 = 0% // Win: 0/0 = 0% // Avg: 0%
2 UN_FAB5SIXTHMAN_KRIS Corr: 0/1 = 0% // Win: 4/1 = 80% // Avg: 40%
3 UN_FAB5SIXTHMAN_STANFORD Corr: 0/0 = 0% // Win: 0/1 = 0% // Avg: 0%
4 UN_FAB5SIXTHMAN_DICK Corr: 0/0 = 0% // Win: 1/1 = 50% // Avg: 25%
5 UN_FAB5SIXTHMAN_MAJOR Corr: 0/0 = 0% // Win: 1/0 = 100% // Avg: 50%
6 UN_MEL Corr: 0/0 = 0% // Win: 0/0 = 0% // Avg: 0%
7 UN_MEL_LISA Corr: 0/3 = 0% // Win: 2/0 = 100% // Avg: 50%
8 UN_MEL_KRIS Corr: 0/1 = 0% // Win: 4/1 = 80% // Avg: 40%
9 UN_FAB5SIXTHMAN_LISA Corr: 0/3 = 0% // Win: 2/0 = 100% // Avg: 50%
10 UN_DRBERKEN Corr: 0/0 = 0% // Win: 0/0 = 0% // Avg: 0%
11 UN_DRBERKEN_YANK Corr: 1/0 = 100% // Win: 4/0 = 100% // Avg: 100%
12 UN_DRBERKEN_KRIS Corr: 0/1 = 0% // Win: 4/1 = 80% // Avg: 40%
13 UN_GIGANTOUR Corr: 0/0 = 0% // Win: 0/0 = 0% // Avg: 0%
14 UN_GIGANTOUR_JACKIE Corr: 0/1 = 0% // Win: 1/0 = 100% // Avg: 50%
15 UN_GIGANTOUR_LISA Corr: 0/3 = 0% // Win: 2/0 = 100% // Avg: 50%
16 UN_GIGANTOUR_HARRY Corr: 0/0 = 0% // Win: 1/0 = 100% // Avg: 50%
17 UN_GIGANTOUR_SUNNY Corr: 0/0 = 0% // Win: 0/0 = 0% // Avg: 0%




















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Section 14:


FREE WILL, PREFERENCE AND RESPONSE OPTION'S (*Pre-Frontal Cortex)


Pre Processing And Choosing Responses: Predictive Analytic's



SMOKE_V2 Active Psyche Map

Response Type Activation Percentages Across Total Robot Input's

Total Response-Type Activations
70 Total Robot Inputs With Response Types
Neural Module / Response Type Frequency of Activation % of Total Inputs
response_1_id_confirmations.php 14 hits 20%
response_3_logical.php 6 hits 8.57%
response_1_id_confirmations.php, response_3_logical.php 6 hits 8.57%
response_1_id_confirmations.php, response_8_personality_warping.php 5 hits 7.14%
response_3_logical.php, response_5_TEMPEROL_LOBE_history.php 3 hits 4.29%
response_1_id_confirmations.php, response_9_imaginative.php 3 hits 4.29%
response_8_personality_warping.php 3 hits 4.29%
response_1_id_confirmations.php, response_4_emotional.php, response_3_logical.php, response_5_TEMPEROL_LOBE_history.php 2 hits 2.86%
response_1_id_confirmations.php, response_4_emotional.php 2 hits 2.86%
response_1_id_confirmations.php, response_3_logical.php, response_5_TEMPEROL_LOBE_history.php 2 hits 2.86%
response_5_TEMPEROL_LOBE_history.php 2 hits 2.86%
response_1_id_confirmations.php, response_10_free_will.php 2 hits 2.86%
response_3_logical.php, response_8_personality_warping.php 2 hits 2.86%
response_4_emotional.php 2 hits 2.86%
response_4_emotional.php, response_3_logical.php, response_5_TEMPEROL_LOBE_history.php, response_8_personality_warping.php 2 hits 2.86%
response_1_id_confirmations.php, response_5_TEMPEROL_LOBE_history.php, response_8_personality_warping.php 1 hits 1.43%
response_9_imaginative.php 1 hits 1.43%
response_3_logical.php, response_5_TEMPEROL_LOBE_history.php, response_8_personality_warping.php 1 hits 1.43%
response_1_id_confirmations.php, response_10_free_will.php, response_3_logical.php 1 hits 1.43%
response_4_emotional.php, response_3_logical.php 1 hits 1.43%
response_3_logical.php, response_5_TEMPEROL_LOBE_history.php, response_9_imaginative.php 1 hits 1.43%
response_3_logical.php, response_10_free_will.php, response_8_personality_warping.php 1 hits 1.43%
response_1_id_confirmations.php, response_3_logical.php, response_5_TEMPEROL_LOBE_history.php, response_8_personality_warping.php 1 hits 1.43%
response_1_id_confirmations.php, response_4_emotional.php, response_3_logical.php, response_8_personality_warping.php 1 hits 1.43%
response_3_logical.php, response_9_imaginative.php 1 hits 1.43%
response_1_id_confirmations.php, response_10_free_will.php, response_5_TEMPEROL_LOBE_history.php 1 hits 1.43%
response_1_id_confirmations.php, response_4_emotional.php, response_5_TEMPEROL_LOBE_history.php 1 hits 1.43%
response_1_id_confirmations.php, response_3_logical.php, response_8_personality_warping.php, response_9_imaginative.php 1 hits 1.43%
response_1_id_confirmations.php, response_3_logical.php, response_8_personality_warping.php 1 hits 1.43%

Recent Neural Activity

Date / Time UN User Input Whole Response Cognitive Module 3 Response Response Type
2026-07-02 13:53:21 Gigantour I'm (UN_Gigantour_SELF) playing basketball at the park. Emotional Trigger (Personality Shift): "IQ2 (Skills) rank moved from 5 to 4 (out of 13)." that sounds interesting. response_8_personality_warping.php
2026-07-02 13:52:34 Gigantour The park is sunny (UN_Gigantour_sunny) and the sky is blue. But sometimes the park is rainy and the sky is grey. Emotional Trigger (Personality Shift): "IQ2 (Skills) rank moved from 4 to 5 (out of 13)." that sounds interesting. response_8_personality_warping.php
2026-07-02 13:51:21 Gigantour Its amazing Smoke. Mountains are tall and difficult to climb. That sounds eat. As to (Mountains are tall and difficult)-- We are currently on input number 1.. Past, Present, Future analysis... "climb" skill level at 15 inputs (0) multiplied by 2 inputs since = current skill level of "climb", (Level 2: Concept). Emotional Trigger (Personality Shift): "IQ2 (Skills) rank moved from 5 to 4 (out of 12)." After some thought... your question was - Its amazing Smoke. Mountains are tall and difficult to climb. - Intellectual Response: Mountains are tall and difficult-- We are currently on input number 1 response_4_emotional.php, response_3_logical.php, response_5_TEMPEROL_LOBE_history.php, response_8_personality_warping.php
2026-07-02 13:50:17 Gigantour Sorry. I (UN_Gigantour_SELF) know it's just that these people keep asking me (UN_Gigantour_SELF) to CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk outside of their homes. As to (keep asking me (UN_Gigantour_SELF)) -- I do not have enough data on that. As to (CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk) -- I do not have enough data on that. After some thought... your question was - Sorry. I (UN_Gigantour_SELF) know it's just that these people keep asking me (UN_Gigantour_SELF) to CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk outside of their homes. - Conversational Response: CLIMB MOUNTAINS when they (UN_Gigantour_SELF) barely walk response_3_logical.php
2026-07-02 13:49:01 Gigantour These people are so annoying Smoke. Who are we talking about? Where was this? I’m not in the mood to answer something like (people are) right now. response_1_id_confirmations.php, response_10_free_will.php














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Section 15:



Personality



Global Top 10 Skills
(Various UN+3rd Party's Best Skills/Favourite Things)

Highest Skill Levels Across All UN + 3rd Party Skill Tables

# Base UN Skill Belongs To Skill / Subject Skill Level Formula Hits Best Memory/Input Comfort Score + Words Discomfort Score + Words Source Skill Table
1 DrBerken UN_DrBerken Self un_drberken_self Level 4: Skill 18 I (UN_DrBerken_SELF) actually like the functional nature of it though. There's a CIA Ai agent making it look a tad better... to keep the Ai industry looking good. BUT, even so, it's FUNCTIONAL. Which is a huge win in V2. 12 : good.(6), win(6) 0 : UN_DrBerken_sub_skill_building
2 DrBerken UN_DrBerken 3rd Party: Drberken un_drberken_self Level 4: Skill 18 I (UN_DrBerken_SELF) actually like the functional nature of it though. There's a CIA Ai agent making it look a tad better... to keep the Ai industry looking good. BUT, even so, it's FUNCTIONAL. Which is a huge win in V2. 12 : good.(6), win(6) 0 : UN_DrBerken_3rdparty_Drberken_skill_building
3 Fab5sixthman UN_Fab5sixthman Self un_fab5sixthman_self Level 4: Skill 15 Incredibly satisfying. I (UN_Fab5sixthman_SELF) feel good about this. I (UN_Fab5sixthman_SELF) won already in my (UN_Fab5sixthman_SELF) own mind. 24 : Incredibly(6), satisfying.(6), good(6), won(6) 0 : UN_Fab5sixthman_sub_skill_building
4 Fab5sixthman UN_Fab5sixthman 3rd Party: Fab5sixthman un_fab5sixthman_self Level 4: Skill 15 Incredibly satisfying. I (UN_Fab5sixthman_SELF) feel good about this. I (UN_Fab5sixthman_SELF) won already in my (UN_Fab5sixthman_SELF) own mind. 24 : Incredibly(6), satisfying.(6), good(6), won(6) 0 : UN_Fab5sixthman_3rdparty_Fab5sixthman_skill_building
5 DrBerken UN_DrBerken Self past Level 4: Skill 12 Its missing some magic. The ML module is failing a bit past input 40. I (UN_DrBerken_SELF) expect some bugs. 0 : -12 : missing(-4), failing(-6), bugs.(-2) UN_DrBerken_sub_skill_building
6 DrBerken UN_DrBerken Self ai Level 3: Idea 8 I (UN_DrBerken_SELF) actually like the functional nature of it though. There's a CIA Ai agent making it look a tad better... to keep the Ai industry looking good. BUT, even so, it's FUNCTIONAL. Which is a huge win in V2. 12 : good.(6), win(6) 0 : UN_DrBerken_sub_skill_building
7 Gigantour UN_Gigantour Self un_gigantour_self Level 3: Idea 8 I (UN_Gigantour_SELF) was hanging out today by the soccer field. It was cold. But we (UN_Gigantour_SELF) won. Soccer is fun. Futball is fun. Football is fun. 18 : won.(6), fun.(4), fun.(4), fun.(4) -2 : cold.(-2) UN_Gigantour_sub_skill_building
8 Gigantour UN_Gigantour 3rd Party: Gigantour un_gigantour_self Level 3: Idea 8 I (UN_Gigantour_SELF) was hanging out today by the soccer field. It was cold. But we (UN_Gigantour_SELF) won. Soccer is fun. Futball is fun. Football is fun. 18 : won.(6), fun.(4), fun.(4), fun.(4) -2 : cold.(-2) UN_Gigantour_3rdparty_Gigantour_skill_building
9 DrBerken UN_DrBerken Self un_drberken_yank Level 3: Idea 6 I (UN_DrBerken_SELF) was watching baseball and the yanks (UN_DrBerken_yank) won. Who (UN_DrBerken_SELF, UN_DrBerken_yank) won? 12 : won.(6), won?(6) 0 : UN_DrBerken_sub_skill_building
10 DrBerken UN_DrBerken Self won Level 3: Idea 5 I (UN_DrBerken_SELF) was watching baseball and the yanks (UN_DrBerken_yank) won. Who (UN_DrBerken_SELF, UN_DrBerken_yank) won? 12 : won.(6), won?(6) 0 : UN_DrBerken_sub_skill_building









Core Memories


Top 5 memories/inputs and Worst 5 memories/inputs
(comfort+discomfort total) and feeling words



Top 5 Comfort Memories

# UN Timestamp Whole Input / Memory Comfort Score Feeling Words
1 Fab5sixthman 2026-06-08 08:12:37 Incredibly satisfying. I (UN_Fab5sixthman_SELF) feel good about this. I (UN_Fab5sixthman_SELF) won already in my (UN_Fab5sixthman_SELF) own mind. 24 Incredibly(6), satisfying.(6), good(6), won(6)
2 Fab5sixthman 2026-06-08 08:03:24 Kris (UN_Fab5sixthman_kris) won the game. What did Kris (UN_Fab5sixthman_kris) win? I (UN_Fab5sixthman_SELF) was happy happy. 24 won(6), win?(6), happy(6), happy.(6)
3 Fab5sixthman 2026-06-08 17:20:40 I (UN_Fab5sixthman_SELF) was pretty happy smoke. To see that your responses are SEMI COHERENT is a MAJOR (UN_Fab5sixthman_major) WIN. Albeit frustrating. 20 pretty(8), happy(6), WIN.(6)
4 Gigantour 2026-07-01 20:26:47 I (UN_Gigantour_SELF) was hanging out today by the soccer field. It was cold. But we (UN_Gigantour_SELF) won. Soccer is fun. Futball is fun. Football is fun. 18 won.(6), fun.(4), fun.(4), fun.(4)
5 Gigantour 2026-06-21 15:25:06 Jackie (UN_Gigantour_jackie) won the game. She played great. Lisa (UN_Gigantour_lisa) was wrong. 16 won(6), played(4), great.(6)

Top 5 Discomfort Memories

# UN Timestamp Whole Input / Memory Discomfort Score Feeling Words
1 Gigantour 2026-07-02 13:53:00 I'm (UN_Gigantour_SELF) playing basketball at the park. 0 0 :
2 Gigantour 2026-07-02 13:52:13 The park is sunny (UN_Gigantour_sunny) and the sky is blue. But sometimes the park is rainy and the sky is grey. 0 0 :
3 Gigantour 2026-07-01 20:32:09 What moon phase are we in? 0 0 :
4 Gigantour 2026-07-01 20:30:00 What time is it? 0 0 :
5 Gigantour 2026-07-01 20:28:44 Harry (UN_Gigantour_harry) won the game. 0 0 :










Personality Development: Now vs Then
Global Input's POV



Global Personality Development Timeline

Sampled Shell Snapshots Every 5 Inputs Compared Through Current Input/NOW



Global Personality Development Timeline

All Shell Snapshots Every 5 Inputs Compared Through Current Input/NOW

Snapshot Input # Total UNs Conversations Total Words Unique Words / IQ1 Subjects Concepts Ideas Skills Feeling Words Comfort Score Discomfort Score Self Esteem Avg Sentiment Avg Sensitivity Wins Losses Correct Incorrect
Shell 5 1 1 26 19 0 19 0 0 5 24 -4 20.00 0.2400 0.1066 2 0 0 0
Shell 10 1 2 104 76 0 70 4 2 14 64 -14 50.00 0.3296 0.1157 3 1 0 0
Shell 15 1 2 161 107 0 99 3 6 19 80 -26 54.00 0.2255 0.0887 4 2 0 0
Shell 20 1 2 172 109 0 101 3 6 20 80 -32 48.00 0.1092 0.0766 4 3 0 0
Shell 25 1 2 199 121 0 111 5 7 26 110 -36 74.00 0.3930 0.1177 5 3 0 0
Shell 30 2 4 222 127 0 116 7 8 29 114 -44 70.00 0.2831 0.1187 5 3 0 1
Shell 35 2 6 235 130 0 112 9 7 31 126 -44 82.00 0.3712 0.1232 6 3 0 1
Shell 40 3 8 275 142 0 122 13 7 34 138 -48 90.00 0.3486 0.1177 8 3 0 2
Shell 45 3 8 375 175 0 149 16 12 40 162 -58 104.00 0.3440 0.1132 11 4 1 3
Shell 50 3 8 450 200 0 168 18 16 45 168 -72 96.00 0.2983 0.1070 12 5 2 3
Shell 55 3 10 513 224 0 185 23 16 49 180 -82 98.00 0.2368 0.1064 13 6 4 3
Shell 60 4 11 535 233 0 195 23 16 53 200 -82 118.00 0.2754 0.1089 15 6 4 3
Shell 65 4 13 569 244 0 206 23 19 58 218 -86 132.00 0.2752 0.1079 16 6 4 4
Shell 70 4 14 619 258 0 216 26 21 66 254 -88 166.00 0.3056 0.1099 19 6 5 4
Shell 75 4 15 684 276 0 230 27 25 74 276 -102 174.00 0.2895 0.1113 19 6 5 4
NOW 76 4 15 691 278 0 232 27 25 75 280 -102 178.00 0.2945 0.1120 19 6 5 4

Overall Personality Development Since First Shell

Metric First Shell
Input #5
Current NOW
Input #76
Total Change
Total Inputs 5 [Started: Jun 08, 2026] 76 [Started: Jun 08, 2026] +71.00
Total UNs 1 4 +3.00
Conversations 1 15 +14.00
Total Words 26 691 +665.00
Unique Words / IQ1 19 278 +259.00
Subjects 0 0 0
Concepts 19 232 +213.00
Ideas 0 27 +27.00
Skills 0 25 +25.00
Feeling Words 5 75 +70.00
Comfort Score 24 280 +256.00
Discomfort Score -4 -102 -98.00
Global Self Esteem 20 178 +158.00
Avg Sentiment 0.2400 0.2945 +0.05
Avg Sensitivity 0.1066 0.1120 +0.01
Wins 2 19 +17.00
Losses 0 6 +6.00
Correct 0 5 +5.00
Incorrect 0 4 +4.00